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Updated in
2025 :
November :
2 (Sunday) : Graphics pattern;
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Updated on
2 :
11 :
2025 :
Graphics Usages ; Also see:
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| Year | Usage | Remark |
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| since 2025, | PCS based computing has begun, |
i.e. in addition to ZCS based computing ... ;
because of ,
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| since 2025, | PCS based computing has begun, |
i.e. in addition to ZCS based computing ... ;
because of ,
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| 2025 |
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i.e. Invisibility design model ("invisible"); |
| 2025 |
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| 2025 |
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i.e. Invisibilities design model ("invisible"); |
| 2025 |
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| 2025 |
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very very difficult to know Yellow
goes away, kuru kuru WHILE Navy Blue Color and Silver Color are
flip-flopping ... ; |
| 2020 | reversed yellowish variation; | DEE (Dark Energy Engineering); |
| 2020 | yellowish variation; | BLI growth rate; human beings livable moons' distance; |
| 2010 | 3D; 3D GUI; | e.g. Nintendo 3DS; Toshiba; ... ; |
| 2009 | Bootstrap | Graphics value to protect system, such as background picture, icon file, precompiled GIF file of icon, e.g. C:\IT\Icon\*.gif, ... ; |
| 2008 | Graphics controller | Also see: GDDR; |
| 2007 | Silver light tool for developers | Microsoft platform in ACT1
stage; Expression Graphic Designer, VS2005,
XAML; For more info,
MSDN
WEB Silver light; The usage "silver light" might be from ACT3 stage, where only very boring 5 gray sections exist from hyperspace craft, but ... ; On the other hand, graphics might not be useful in ACT3, because artificial energy & artificial light are still in research ... ; |
| 2D accelerator | Hardware spec. usage; | |
| 3D engine clock-speed | Hardware spec. usage; | |
| Accelerator: DGI 2000 | Hardware spec. usage; | |
| Accelerator: Direct Draw | Hardware spec. usage; | |
| Accelerator: MPEG 1 Video | Hardware spec. usage; | |
| Accelerator: MPEG 2 Video | Hardware spec. usage; | |
| AGP 266MHz data read | Hardware spec. usage; 2D accelerator in 2002; | |
| Alpha-blending | Hardware spec. usage; Function; | |
| Alpha gain | Video effect; | |
| Anime Source, Funimation Entertainment | Next generation animation and entertainment; Also see: Kinokuniya Bookstores; | |
| Anti-aliasing | Software usage; New visual attribute by .Net; Also see: Border, Gradient, Transparency; | |
| Anti-aliasing: Full scene | Hardware spec. usage; | |
| Anti-aliasing: Sort dependent edge | Hardware spec. usage; | |
| ARGP format, ultra-pipelined architecture | Hardware spec. usage; 32bit in 2002; | |
| Aspect ratio | Technique; In display, Variable Aspect Ratio may vary along with viewer's location, and variable aspect ratio is out of a Myanmar's knowledge; | |
| BITBLT graphics engine | Hardware spec. usage; 128bit in 2002; | |
| Blur | Video effect; | |
| Border | Software usage; New visual attribute by .Net; Also see: Anti-aliasing, Gradient, Transparency; | |
| Brightness | It can be adjusted by software; Also see: Contrast, Gamma; Also see: Hue, Saturation; Video effect; | |
| Brightness 100 ~ 0 | Black ~ Gray ~ White | |
| Buffer flipping: Tearing free; Double | Hardware spec. usage; MPEG; | |
| Buffer flipping: Tearing free; Triple | Hardware spec. usage; MPEG; | |
| Burst engine write | Hardware spec. usage; 2D accelerator in 2002; | |
| Camera | Technique; How many cameras? Cameras locations? | |
| Codecs | A part of multimedia; | |
| Color tint | Video effect; | |
| Coloring | Technique; | |
| ColorSync | Video effect; | |
| Contrast | It can be adjusted by software; Also see: Brightness, Gamma; Video effect; | |
| Coordinate: Celestial coordinate, | Celestial latitude, Celestial longitude; Pixel in which graphics mode? | |
| Coordinate: Cylindrical coordinate | Pixel in which graphics mode? | |
| Coordinate: Latitude & Longitude | Pixel in which graphics mode? | |
| Coordinate: Log-log coordinate | Pixel in which graphics mode? | |
| Coordinate: Polar coordinate plane = polar plane | Pixel in which graphics mode? | |
| Coordinate: Rectangular coordinate | Circle equation; Linear equation graph; Pairs equation; Parabola equation; Point slope linear equation; Slope intercept linear equation; Pixel in which graphics mode? | |
| Coordinate: Spherical coordinate | Pixel in which graphics mode? | |
| Coordinate: X-linear coordinate = Semi-log coordinate | Pixel in which graphics mode? | |
| Coordinate: Y-linear coordinate = Semi-log coordinate | Pixel in which graphics mode? | |
| Coordinate: XYZ space = rectangular 3-space = Cartesian 3-space | Pixel in which graphics mode? | |
| Cursor: Bitmapped; Black and White | Hardware spec. usage; 64x64x2 | |
| Cursor: Bitmapped; Color | Hardware spec. usage; 64x64x16 | |
| Degauss | Graphics monitor display hardware spec. usage; | |
| Display | A part of multimedia; | |
| Dither | Its options are: diffusion, none, pattern, ...; | |
| Dithering | Hardware spec. usage; | |
| Draw | Software usage; | |
| Edge detection | Video effect; | |
| Emboss | Video effect; | |
| Export file | Software usage; Also see: Import file; LEAD Technologies' LEADTOOLS Raster Imaging Pro v.13 provides 140+ file formats to export; | |
| File data compression | Software usage; JPEG, JPEG2000, LZW, MRC, G3(GROUP 3), G4(GROUP 4); | |
| File filter: Computer Graphics Metafile | Graphics file filters are used to share the files across multi-platforms; | |
| File filter: CorelDRAW | Graphics file filters are used to share the files across multi-platforms; | |
| File filter: Encapsulated Postscript | Graphics file filters are used to share the files across multi-platforms; | |
| File filter: FlashPix | Graphics file filters are used to share the files across multi-platforms; | |
| File filter: Graphics Interchange Format | Graphics file filters are used to share the files across multi-platforms; | |
| File filter: Joint Photographic Experts Group | Graphics file filters are used to share the files across multi-platforms; | |
| File filter: Kodak Photo CD | Graphics file filters are used to share the files across multi-platforms; | |
| File filter: Macintosh Graphics | Graphics file filters are used to share the files across multi-platforms; | |
| File filter: PC Paintbrush | Graphics file filters are used to share the files across multi-platforms; | |
| File filter: Portable Network Graphics | Graphics file filters are used to share the files across multi-platforms; | |
| File filter: Tag Image File Format | Graphics file filters are used to share the files across multi-platforms; | |
| File filter: Windows Bitmap | Graphics file filters are used to share the files across multi-platforms; | |
| File filter: Windows Metafile | Graphics file filters are used to share the files across multi-platforms; | |
| File filter: WordPerfect Graphics | Graphics file filters are used to share the files across multi-platforms; | |
| Film noise | Video effect; | |
| Filter, Transformation, Drawing | Software usage; In 2003, LEAD Technologies' LEADTOOLS provides 60+ digital filters and transformations to interface with .Net standard; | |
| Flash animation | Macromedia's low bandwidth stream development; Less storage than traditional bitmapped animation; | |
| Fogging | Hardware spec. usage; | |
| Gamma | It can be adjusted by software; Also see: Brightness, Contrast; | |
| General convolution | Video effect; | |
| GIF | File format; Also see: JPEG; | |
| Gradient | Software usage; New visual attribute by .Net; Also see: Anti-aliasing, Border, Transparency; | |
| Graphics & Video overlay function | Hardware spec. usage; MPEG; | |
| Graphics controller | In 2008, also see: GDDR; | |
| H. Position | Graphics monitor display hardware spec. usage; Horizontal position; | |
| H. Size | Graphics monitor display hardware spec. usage; Horizontal size; | |
| HSB | Human perceives: Hue, Saturation, Brightness; Subjective color model; Perceptive color model; Also see: RGB | |
| HSL balance | Video effect; | |
| Hue | Software usage; Also see: Saturation, and Brightness; | |
| Hue 0 ~ 30 degree | Red | |
| Hue 30 ~ 60 degree | Red Orange | |
| Hue 60 ~ 90 degree | Orange | |
| Hue 90 ~ 120 degree | Yellow Orange | |
| Hue 120 ~ 150 degree | Yellow | |
| Hue 150 ~ 180 degree | Yellow Green | |
| Hue 180 ~ 210 degree | Green | |
| Hue 210 ~ 240 degree | Blue Green | |
| Hue 240 ~ 270 degree | Blue | |
| Hue 270 ~ 300 degree | Blue Violet | |
| Hue 300 ~ 330 degree | Violet | |
| Hue 330 ~ 360 degree | Violet Red | |
| Hypergraphics hotspot interface | Software usage; | |
| Image | Software usage; | |
| Image by imaging: Raster | ||
| Image by imaging: Vector | ||
| Import file | Software usage; Also see: Export file; LEAD Technologies' LEADTOOLS Raster Imaging Pro v.13 provides 140+ file formats to import; | |
| Interlaced scan | Scanning horizontal lines of display; Also see: progressive scan; | |
| Interlacing GIF | Regular GIF file's image contents are rendered from top to bottom; Interlaced GIF file's image contents are rendered by passes (pass, a set of lines) instead of line-by-line from top to bottom; | |
| JPEG | File format; JPEG can store more RGBxyz numbers of color than GIF; | |
| Language | Graphics monitor display hardware spec. usage; | |
| Lens flare | Video effect; | |
| Lighting | Technique; | |
| Linear addressing | Hardware spec. usage; 2D accelerator in 2002; Upto 32MB framed buffer; | |
| Lossless compression | Graphics file compression; Also see: Lossy compression; | |
| Lossy compression | Graphics file compression; Also see: Lossless compression; | |
| Memory map | Hardware spec. usage; 2D accelerator in 2002; | |
| Mesh | Polygon mesh, cubical mesh, ... ; Higher the numbers of meshes, longer the rendering time period needed to compile, better the images is; | |
| Motion compensation logic | Hardware spec. usage; MPEG; | |
| Multimedia | Audio + Display + Graphics + Video + ... | |
| OSD Adjustment | Graphics monitor display hardware spec. usage; www.proview.net | |
| Palette | Also see: Similarity.htm#Palette; Palette options can be adaptive, custom, exact, previous, system, ...; | |
| Parallelogram | Graphics monitor display hardware spec. usage; | |
| Pin.Balance | Graphics monitor display hardware spec. usage; | |
| Pincushion | Graphics monitor display hardware spec. usage; | |
| Pixel | Before 2005, pixel had
been known as a light emitting dot of a screen of display |
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| Pixel clock, 375 MHz | Hardware spec. usage; MPEG; | |
| Playback format | Hardware spec. usage; MPEG; | |
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polygon, WHERE 3 or more lines are connected together; | |
| Printing graphics: Windows parameters are /printbox:STD, and /printbox:LCD; | Windows OS %PATH%\graphics /? <enter>; Also see: *.icm, color files, ...; | |
| Progressive scan | After year 2000, progression scan has been used in HD layered products; To convert video image into graphics image, interlaced scan and progressive scan must be understood; | |
| Reflection | Technique; Omni direction, Focal direction, ...; | |
| Rendering | Some graphics images are drawn/painted by rendering technique; Rendering requires color lookup table for each pixel, polygon meshes as frame-of-object to be in aspect ratio, texturing textures to cover the object, camera view for each object in viewer's perception, lighting for each object so that reflection whether in ambient/omni/..., shading of background and foreground; In common, rendering takes time [in minutes] because calculating each pixel's values and meshes' values demand mathematical processor's processing time; | |
| Reset | Graphics monitor display hardware spec. usage; | |
| Resize | Software usage; | |
| Resolution | EGA, SVGA, TIGA, VGA, XGA, ... ; | |
| RGB | Display produces: Red, Green, Blue; Also see: HSB | |
| RGB balance | Video effect; | |
| RGBxyz | xyz can stands for either base2 number or base10 number; If color buffer is 24 bit, it means for each pixel, 8 bits for x, 8bits for y, and 8 bits for z; i.e. without sign-bit in instruction, in base10, x can be varied 0 ~ 255, y can be varied 0 ~ 255, z can be varied 0 ~ 255; Possible variation of pixel thus becomes 255 * 255 * 255; | |
| RGB555 | Hardware spec. usage; MPEG; Video capture; | |
| RGB565 | Hardware spec. usage; MPEG; Video capture; | |
| Rotate | Software usage; | |
| Rotation | Graphics monitor display hardware spec. usage; Software usage; | |
| Saturation | Software usage; Also see: Hue, Brightness; | |
| Saturation 0 ~ 100 | Little color ~ Pastel ~ Full Color | |
| Shading: Flat | Hardware spec. usage; Software Algorithm usage also; | |
| Shading: | Hardware spec. usage; Software Algorithm usage also; | |
| Shading: | Software Algorithm usage; "Gouraud", Phong, ... | |
| Shape | Software usage; | |
| Sharpen | Video effect; | |
| SmartCODEC | A spec.; YUV720x480 natural, RGB 800x480; 60 fps; 2~3 ms delay time; IDB-1394 controller LSI; Fixed compression ratio; | |
| SMIL region | RealNetworks RealPlayer usage; | |
| SMPTE | Video effect; | |
| "Specular" light | ||
| Stereo automatic rendering engine | Hardware spec. usage; | |
| Texture fetch | Hardware spec. usage; i.e. AGP 4x at 266MHz | |
| Texture read | Hardware spec. usage; | |
| Transformation | Technique; | |
| Translation | Technique; | |
| Transparency | Software usage; New visual attribute by .Net; Also see: Anti-aliasing, Border, Gradient; | |
| Transparency image | Image of GIF file displays through background; GIF89 and later versions support the transparency images; | |
| Trapezoid | Graphics monitor display hardware spec. usage; | |
| Traveling Matte | Video effect; | |
| Triangle setup engine | Hardware spec. usage; Built-in 32bit floating-point format in 2002; | |
| TWAIN | Software usage; Scanning component which scans buffered memory, which is compressed by BITFIELDS, G3, G4, JPEG, PACKBITS, RLE; | |
| V. Position | Graphics monitor display hardware spec. usage; Vertical position; | |
| Video accelerator | Hardware spec. usage; 2D, 3D, ... | |
| Video capture | Hardware spec. usage; MPEG | |
| VLIW geometry transform by lighting | Hardware spec. usage; Built-in 32bit floating-point format in 2002; | |
| Watermark, aka Digital watermark; Crawler robot will be able to detect, but no harm to systems; | Graphics images in
webpage(s) are marked for illegal file copies; i.e. <div id="footer"> <img src="/sub_directory/img/graphics_image_.gif" width="number" height="number" alt="USA MYANMAR NET" /> <img src="/sub_directory/img/graphics_image.gif"width="number" height="number" alt=" Unicode_Character(s)_be_here" /> </div> <!-- M123456789012345 --> |
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| YUV to RGB space conversion | Hardware spec. usage; MPEG; | |
| YUV420 | Hardware spec. usage; MPEG; Video capture; | |
| YUV422 | Hardware spec. usage; MPEG; Video capture; | |
| YUV720 pixel x 480 pixel | In 2006, Fujitsu SmartCODEC Spec. draws letter & line as natural image in YUV 720x480, RGB 800x480 resoluctions; | |
| Z Buffer read | Hardware spec. usage; | |
| Z Buffer write | Hardware spec. usage; | |
| Zero wait state | Hardware spec. usage; 2D accelerator in 2002; | |
| Zoom | Software usage; (Digital zoom OR / AND optical zoom); Video effect; | |
| ... |
In graphics systems: "pixel in which graphics mode?" specification must be known first; and then what kind of mesh will be used to represent graphics images; and then artistically apply each graphics usages; and then ...; The difference between a painter and a graphics designer is: painter does not care "pixel in which graphics mode?" spec., but graphics designers do ... ;
Also see: Display; Graphics; Graphics Pattern; Personal Photo Album;
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