Last updated on 2017/2561
4
11, a
full moon day;
3**
**;

3-dimensional; Radical146;

(mantra, mudra, sutra); Radical118;

related to sparkle; related to be sparkling; Radical50;

1, 2, 3, 4, 5, 6, ... number; number ; number ;

1st to understand 4 planet prediction, 2nd to understand 4 planet prediction in lunar calculation and JUN time, 3rd to understand number 3 for 3 dots in our universe for ACT3 stage development;

__2,3 dimensional__ idea:
5W1H, e.g. WHY the most intelligent our
human beings have 2 eyes
AND
WHEN 1 eye moves, another eye follows the same direction; 1st to understand __2,3
dimensional__ space in our universe
(i.e. diff orbit, diff momentum); 2nd to understand __3,4 dimensional__
space in our universe (e.g.
4 planets prediction
i.e. 2500+ years old document);
And Then, 3rd to realize THAT 2 moons alike planets are consecutively one after
another ... ; One of the moons is our earth; and another moon is owned by
Rakhine (also see:
Plantation On The MOON)
in 21st century (e.g. one
of the
six planets we human beings can live);
And Then, do it yourself universal momentum e.g.
3 planets prompt 90° WHEN
... and doko WHERE ... ; After **Parallel Time**
can be proved** SYNC**
(Synchronization)
scientifically, this is your universe, also see:
shakya
a.k.a. Swastika ...
; In** Buddha**'s scripts, there has been
Shakya King, therefore, there will be Superpower
Shakya King ... e.g. invisibility,
teleportation, ... ;

WHY 1 eye moves, another eye moves the same direction; The reason, HOW a Myanmar's way of understanding would be ... Please read the above paragraph;

3 jewels are Buddha, Dhamma, and Sangha;

3 "lite" in ACT2;

3 lights and 1 dark, also see: 4_Planets_Prediction;

__3 strokes in writing__ starts 6 senses of meaning,
thus any 3 strokes as 3
characters
represent starting of ... ;

**3** *
**2** =
6; e.g. 6 surfaces
of cubical 10 cm x
10 cm x 10 cm, also see:
w Usage;
micro satellite;

3 * 3 * 3 * 3, and 10, 7, 10, can be 108 ... ; WHEN JUN and Lunar, WHERE 4 vectors make the SUN, so our universe can be understood in numbers to DO ACT1, ACT2, ACT3; Also see: c108.GIF; Also prove 108; Before developing 108, heat vs. light must be thoroughly understood, and after developing 108, try to shift parallel time by replacing 22 in ACT1 stage with 108 in ACT3 stage because a Myanmar's imaginary hyper dimensional spacecraft has got problems due to natural time slow down in ACT3 stage ... ; To basic understand 108 configuration ... ;

3+3+3+3+3+3+3+3 a.k.a. 88...88 a.k.a. USB;

3+ devices: IFF GPS; SYNC; triangulate 3+; ...;

3 vs. 2*2 in numerological dimension, ACT3 stage Monbusho level meta analysis in parallel time development;

3D Display, also see: 2 * 2 vs. 3;

6 = (( 2) * ( 3)) i.e. any direction, also see: Lo Shu magic square;

12 1 time, IFF page load ( x, y, z, ... ) 3 dimensional begin ... ;

24mm
Natural Time Clock, an executable application, intended to be for
Gravity Dimension
Computer, 3 layered time ticks, 3 layered groups, 3 surfaces, 3 different
hyper space locations
e.g. __3,4 dimensional__, __2,3 dimensional__, ... are not
implemented yet inside, 3 different __time line__s
e.g. 12mm, 6mm, 3mm, ...
are not implemented yet inside, also see:
Clock;

FuzzySet [ 2, 2 ], [ 3, 3, 3 ] can be developed for
solving __2,3 dimensional__ D Number, so that __Parallel Time__ can be SYNC
... ; Also see: Monbusho level knowledge enhancement .htm#Fuzzy
[2,2] [3,3,3];

IFF 3, three different directional orbits are a part of 108 ... ; Universal Positioning System ;

In ACT3 stage,
Jun
time vs.
mathematical
inconsistency such as: result of __10 mod 3__ is 1 but __number one in
ACT3 stage displacement with time__ makes problems in a Myanmar's imaginary
hyperspace craft, besides, __10 div 3__ is 3.333 3333 3333 3333 3333 3333
3333 3333, and notice that mantissa truncates at floating point 31 for
mathematical inconsistency problem of infinity ... ;

In Chinese language, number 3 as 3 horizontal strokes, sine 90° to old style writing water;

In computing,
WHILE running noCOOKIE sessions,
__left half, right half, full window__, prompts 3;
Non-variable 2D transparency "blue glass wall" are 3 in quantitative, 2 in
qualitative;

In Japanese katakana language,
JUN
time is 10 days, therefore if
approximation
__i.e. 1 month = 30 days__, and then number 3 becomes 0.1 factor of ACT2
stage time;

In linguistics, number 3 has been the same pronunciation "san" between China and Thailand, and "san" is respectable Japanese dialog and "Ma San" as "mother" somehow relates to Myanmar's female "Ma" ... ;

In Myanmar language, the one & only language, number 3 and number 4 are __diff
in direction__ as:;

In numerology, usamyanmar.net's numerological value is 3;

In space, brunching factor of 2 can represent a structure, somehow a structure without time ... therefore by adding time and number to represent distance ... ; Therefore 3 can represent 3 dimensional, a.k.a. hyperspace, and in hyperspace, time + number = distance can be basically understood;

In
syntax vs. semantic logic, number 3 times number 3 i.e. 3 * 3 is 9, but
numerological unique number 9 behaves as syntax, and notice that number 3
behaves semantic 3 * 3. WHERE 3 diff are
,
,
;
1 AND 1, can be
2,
WHERE each entity
must be adding together, in addition to __3*3 is 9__, IFF adding 1 to syntax
9, number (19 OR 91) is 9;

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |

108 | IFF | 3 | 3 | 3 | 3 | 10 | 7 | 10 | |

88 | IFF | NOT | Sqrt | 3 | _ | ||||

45 | IFF | + | 15 | AND | 30 | OR | _ | ||

30 | IFF | + | 5 | AND | 10 | OR | UP | JUN | |

15 | IFF | + | 5 | AND | 10 | OR | _ | ||

12 | IFF | * | 2 | AND | 6 | OR | _ | ||

10 | IFF | + | 2 | AND | 8 | OR | JUN | _ | |

9 | AND | 1 | IFF | 10 | zero | 0 | Using | ||

9 | IFF | * | 3 | AND | 3 | OR | _ | ||

8 | IFF | + | 4 | AND | 4 | OR | |||

7 | IFF | + | 2 | AND | 5 | OR | _ | ||

6 | IFF | 2 | * | 3 | OR | _ | |||

5 | AND | 5 | IFF | 10 | zero | 0 | Using | ||

5 | IFF | + | 2 | AND | 3 | OR | _ | ||

4 | IFF | + | 2 | AND | 2 | OR | _ | ||

4 | AND | 6 | IFF | 10 | zero | 0 | Using | ||

4 | IFF | 4 | + | 0 | _ | ||||

4 | IFF | 4 | - | 0 | _ | ||||

3 | IFF | + | 1 | AND | 2 | OR | - | ||

3 | AND | 7 | IFF | 10 | zero | 0 | Using | ||

2 | IFF | + | 1 | AND | 1 | OR | - | Using | |

2 | AND | 8 | IFF | 10 | zero | 0 | Using | ||

2 | IFF | Sqrt | 2 | AND | . | _ | |||

2 | . | 0 | 1 | OR | OS | . | TXT | ||

1 | AND | 9 | IFF | 10 | zero | 0 | Using | ||

0 | Using | 1 | AND | 9 | IFF | NOT | - | ||

0 | Using | 9 | AND | 1 | IFF | + | _ | ||

IFF | GPS | Using | Sqrt | 2 | . | . | . | 88 | |

GPS | ACT | 2 | SYNC | 88 | NOT | Sqrt | 3 | ||

OR | GPS | ACT | 3 | SYNC | 88 | NOT | Sqrt | 3 |

SOUND BEAM; concerning () ... , without adjusting time with energy map a.k.a. ACT1 stage; 3D ;

SQRT3, **Sq**uare
**R**oo**t**
of **3** (√3) i.e. power
factor
WHILE (active, reactive) 3-phase (approx. 120° out of phase each other)
WHERE
(star topology, triangle topology) with neutral line
WHICH
load e.g. (current lags in inductive load, current leads in capacitive load)
... ; also see:
Electricity Power Plug;
HOW
frequency band vs.
magnet
characteristics ... ;

Sqrt3 (i.e. システム 3) 1.732050807568877293527446341505; There is no system 4 yet by sqrt 4, because so many zero (s) defaults; Might be able to implement system 4, IFF addition "+" method is applied (WHICH means some other methods must be filtered); But, system risk exists, and system 4 is not recommended, because of zero (s) defaults, concerning sqrt 4; Instead of developing system 4, system 5 should be developed ... e.g. with 2*5 time line, with 1/2 JUN, with gravity dimension (e.g. from GREEN to BLUE) directional; Since 2555, this DOMAIN compiles its content (s) by 6 panes window for multi layers with z-distribution;

Square root of 3 (i.e. Sqrt3) is 1.732050807568877293527446341505 ... ; Universal Serial Bus ... ;

teleportation of 3 atoms, i.e.

(2 * 7) synchronization (Y
atom
AND
Z atom ) Info from Y atom to Z
atom ... ; Y and Z are coherence now, also see: web
entanglement;

(2 * 5) synchronization (X atom
AND
Y atom ) Info from X atom to Y
atom ... ; X and Y are coherence now, also see: web
entanglement;

(2 * 6) synchronization (X atom
AND
Z atom ) Info from X atom to Z
atom ... ; X atom is teleported into Z atom; this
DOMAIN 's imaginary
hyper dimensional space craft is now teleporting ...
;

3 beryllium atoms, transferring properties of atoms, ... ; calcium atoms ... ; cesium atoms, gas, light beams ... ; also see: Fusion;

IFF __teleportation and
quantum computation__, also see:
quantum computer;

IFF __3,4 dimensional__,
kuru kuru
WHILE
this DOMAIN
's imaginary hyper dimensional space craft is now teleporting,
using (2 * 6) time line only, for teleporting
complex, for teleporting
organic molecules, ... ;
Also read Pg. 69, Teleportation, PHYSICS
OF THE IMPOSSIBLE, Michio Kaku, 2008;

THIS logic can be further developed for ACT3 stage
hyper dimensional hyperspace craft's FN CK vs. IN CK. For simulation, 1st to
analyze WHICH distribution for
semantic number 3, 2nd to compare ACT2 vs. ACT3
time
variances, 3rd to do collection in development life cycles, 4th {... ,
5th
in hyper dimensional vectors, 6th to calculate possible __parallel world__
future time
WHEN and __human beings' another space existence WHAT__ and
WHICH
actions of khamma/kun;

triangulation starts IFF any 3 parameters of (e.g. You; usamyanmar.net; americamyanmar.net; acejaw.net; net.net; Me), (e.g. Me; acejaw.net; americamyanmar.net; usamyanmar.net; net.net; You) are Working ... ;

XYZ coordinate, a.k.a. 3 dimensional ... ;

(2^2) a.k.a.
4, (2^3) a.k.a.
8,
(2^4) a.k.a. 16,
(2^5) a.k.a. 32,
(2^6) a.k.a. 64,
(2^7) a.k.a. 128,
(2^8) a.k.a. 256,
(2^9) a.k.a. 512,
... truncating points
(mantissa point)
are, a.k.a. floating
points
of square root 2;

(3^2) a.k.a. 9,
(3^3) a.k.a. 27,
(3^4) a.k.a. 81,
(3^5) a.k.a. 243,
(3^6) a.k.a. 729,
(3^7) a.k.a. 2187,
(3^8) a.k.a. 6561,
(3^9) a.k.a. 19683,
... truncating points
(mantissa point)
are, a.k.a. floating
points
of square root 3;

Question: WHY do we need mantissa point? answer would be, we like to solve problems of infinity; Also see: Monbusho level knowledge enhancement 1, idea ♯ 178, Distance Approximation with C Sequence Number, Math approach;

...